The Setting
The game is set in a version of post-ww1 America, (starting in NY specifically), in which necromancy is real, but lacks the ability to bring anyone back to life in a way beyond an undead skeleton laborer (think the original definition of "zombie", prior to the brain-eating hordes we know [and love] today). This practice is highly secretive due to it's hazardous nature to the soul, and in Europe it's practice was closely guarded by the Catholic Church, only used temporarily in cases where starvation would occur if the labor were cut short. However, there are reports of necromancy rings occuring within the United States, and as such, a group of two operatives of the Vatican have been sent to hire mercenaries and sniff them out, or snuff them out if they can get away with it.
Arthur Warren
A ww1 veteran who drinks to keep the nightmares of skeletons clearing out trenches of the living. Was working odd jobs until the Vatican offered a hefty contract for the aid in the investigation. Carries concealed pistols everywhere he goes
Leonardo Abate
A vatican agent known for his notable height and control over healing magic, who leaves much to guess as to his life prior to coming to the united states.
Lorenzo Capone
The second vatican agent with a stockier physique, who conceals his past similarly
John Hardy
A midwesterner who has quickly found his place in New York, where he hopes to find something others seem unaware of.